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Sakuga
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Journal Why a feature film’s genga count isn’t just runtime × episode rate A two-hour film and five TV episodes cover the same runtime, but rarely the same drawing count. Journal Reading an exposure sheet The document that tells the camera — real or digital — exactly which drawing to hold, and for how long. Journal What “satsuei” actually means now The compositing stage is still called "photography" for a reason that no longer applies. Journal The genga-douga handoff, and why it’s the biggest headcount on a production A key animator draws the extremes of a movement. An inbetween animator draws everything in between them. Journal Why most of a show runs on twos On ones is not simply "better" — it is a cost decision made per cut, not per series. Journal Hello world! Welcome to WordPress. This is your first post. Edit or delete it, then start writing!
Sakuga

A small 2D animation studio, craft-first: key animation, inbetweens and finishing for TV and streaming productions.

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  • Works
  • Process
  • Journal
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Contact

  • Suginami, Tokyo, Japan
  • [email protected]
  • +81 3-0000-0000
© 2026 Sakuga
  • Recruiting